吳彥良林亭龍2025-08-112025-08-112023-09-12U0061-2408202315423300https://www.airitilibrary.com/Publication/alDetailedMesh1?DocID=U0061-2408202315423300https://nutcir-lib.nutc.edu.tw/handle/123456789/819虛擬實境(Virtual Reality, VR)在教育領域中的應用逐漸受到重視,VR提供的高互動性和沉浸感能夠讓學習者實際模擬操作,並提升學習成效。針灸在教學時大多會使用人體的模型或同儕間互相練習,因新冠肺炎(Covid-19)爆發,使得多數的學校改為使用遠距教學的方式授課,學生們也因此無法在學校內實際練習針灸,進而導致學生們的學習效率不佳。另外,針灸近年來也逐漸開始使用超音波儀器來降低針灸的失誤率。為解決此一問題,本研究開發了一個結合VR與超音波的針灸學習系統,對超音波探頭的使用及針灸的完整過程進行實作,並開發學習模式和測驗模式,學習模式提供針灸學習的輔導,過程中有文字及語音說明輔助學生自主學習。測驗模式僅有各步驟的任務說明,目的是讓學生透過自己在學習模式學習到的知識完成整個針灸的實務操作,測驗模式進行中會記錄不同步驟中犯錯的次數並保存到學習歷程,學生進行完測驗後的成績可以上傳到雲端供教師管理與評分。為了評估系統使用性,本研究招募了5名針灸相關受試者進行使用者測試,以訪談法收集受試者的回饋。結果顯示本系統對學習針灸具有積極幫助,對於初學者的效果更為顯著。另外,手勢追蹤的互動方式相較於控制器獲得了更好的使用者體驗。本研究的VR結合超音波的針灸學習系統有助於針灸學習,並可透過手勢互動提供更好的針灸操作學習的使用者體驗,未來可以進一步優化系統的針灸手法訓練模式,以提升整體的使用者體驗與學習成效。The increasing importance of Virtual Reality (VR) applications in the field of education is evident. VR's high interactivity and immersive experience allow learners to simulate practical operations, thereby enhancing the effectiveness of learning. Acupuncture education often involves using human models or peer practice. However, the outbreak of the Covid-19 pandemic led many schools to adopt remote teaching methods, preventing students from hands-on acupuncture practice at school and consequently resulting in suboptimal learning outcomes. Additionally, modern acupuncture practice has begun incorporating ultrasound devices to reduce errors. To address this issue, this study developed a combined VR and ultrasound-based acupuncture learning system. It implemented the use of ultrasound probes and the complete acupuncture process, offering both a learning mode and an assessment mode. The learning mode provided guidance with textual and voice explanations to aid students in self-directed learning. The assessment mode presented task instructions for each step, requiring students to apply the knowledge acquired in the learning mode to perform the complete acupuncture procedure. The assessment mode recorded the frequency of errors in different steps, preserving this information for learning progress tracking. Upon completing the assessment, students' scores could be uploaded to the cloud for teacher management and grading. To evaluate the system's usability, five acupuncture-related participants were recruited for user testing, and feedback was collected through interviews. Results indicated the system's positive impact on acupuncture learning, particularly for beginners. Furthermore, gesture-based interaction through hand tracking provided a superior user experience compared to traditional controllers. This VR-integrated ultrasound-based acupuncture learning system holds promise for enhancing acupuncture education. The use of gesture interaction offers an improved learning experience for acupuncture practice. Future work could refine the system's acupuncture technique training mode to further elevate overall user experience and learning outcomes.zh虛擬實境針灸手勢互動學習系統virtual realityacupuncturelearning system針灸結合超音波之VR學習系統開發Development of a VR Learning System Integrating Acupuncture with Ultrasonic Feedbackmaster thesis