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  5. 遊戲式學習應用於種植教育之研究-以培育香莢蘭遊戲開發設計為例
 
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遊戲式學習應用於種植教育之研究-以培育香莢蘭遊戲開發設計為例

Other Title
Research on the Application of Game-based Learning in Planting Education-A Case Study on Cultivate Vanilla Planifolia Game
Date Issued
2020-07-28
Author(s)
田育嘉
多媒體設計系  
Advisor
黃國峰
URI
https://www.airitilibrary.com/Publication/alDetailedMesh1?DocID=U0061-2008202013043300
https://nutcir-lib.nutc.edu.tw/handle/123456789/785
Abstract
隨著數位學習在教育界廣泛的運用,遊戲式學習成為了現今常見的數位學習模式,本研究以「蘭朋友上學趣」繪本為發想,針對培育香莢蘭所需的知識與條件結合數位遊戲式學習,此研究開發遊戲「Adventure Road」讓學生藉由遊玩此遊戲學習培育香莢蘭之相關知識,以趣味化的學習概念,應用於國民小學的課外教育之中,並提升學生對於課外教育的學習成效。
遊戲分為5個關卡,並以通過遊戲關卡目標作為遊戲式學習的教學目標,讓使用者在遊玩的過程中提升使用者的學習成效,遊戲以較為童趣的風格製作遊戲,透過使用者學習成效的測試、問卷與訪談老師來評估遊戲雛型對於學習意願與成效之影響。研究顯示具有完整學習架構的電腦輔助互動遊戲式學習方式,有效提高學習動機和促進學習意願之外也提高學習成效。
With the widespread use of digital learning in the education sector, game-based learning has become a common mode of digital learning today. study, based on the picture book " Friend Orchid Goes To School ", and combines the knowledge study, based on the picture book. This research and development game "Adventure Road" allows students to learn the knowledge of cultivating vanilla by playing this game, apply interesting learning concepts to the extracurricular education of elementary schools, and enhance students' learning effectiveness of extracurricular education.
The game is divided into five levels, and through the game level goal as the teaching strategy of game learning, so that users can improve the learning effect of users in the process of playing. The game is made in a more childlike style. The influence of the prototype of the game on learning intention and effectiveness is evaluated through the user's learning effectiveness test, questionnaire and interview with teachers. The research shows that the computer-assisted interactive game learning mode with complete learning framework can effectively improve learning motivation and learning willingness, but also improve learning effectiveness.
Subjects
香莢蘭
課外教育
遊戲式學習
數位學習
Vanilla Planifolia
Extracurricular education
Game-Based Learning
E-Leaning
Type
master thesis

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