Options
無標記擴增實境結合手勢體感於家具擺設之研究
Other Title
Study of Combining Markerless Augmented Reality and Interactive Somatosensory for Furnishings
Date Issued
2014-06-25
Advisor
徐豐明
Abstract
擴增實境的廣泛應用以及體感設備的普及化,將這兩種結合並應用在各個領域。在擴增實境辨識方面,可分為有標記物及無標記物,有標記物是利用特定標記(mark)進行辨識,而無標記物則是改善不須利用特定標記物進行辨識,本研究以無需標記物方式去做擴增實境的應用。在體感設備方面,運用Leap Motion偵測手部之動作,操控畫面中的家具並利用攝影機擷取真實的場景的影像,提供使用者在操作擺設畫面中能看到真實場景的影像並與虛擬家具物件做手勢互動。因此將結合擴增實境的虛實整合及手勢體感的互動,預先提供使用者在家中就能模擬家具擺設情形。
本研究利用無需標記物的擴增實境結合手勢體感設備運用於家具擺設上。擺設功能的操作手勢由手勢需求問卷調查分析出何種手勢較於適合此功能,藉由此分析結果做出一套「手勢體感擺設系統」,並與市面上三個擺設軟體比較擺設效率和SUS易用性的問卷分析本系統。
在擺設效率上,本系統與市面上擺設軟體比較效率後,較無明顯提升效率,但本系統經由3次操作後,能有效的應用在家具擺設上且提高使用者的擺設效率,且利用SUS易用性分析出本系統是偏向好的。另外,本研究也提出何種的手勢較於適合擺設功能。
本研究利用無需標記物的擴增實境結合手勢體感設備運用於家具擺設上。擺設功能的操作手勢由手勢需求問卷調查分析出何種手勢較於適合此功能,藉由此分析結果做出一套「手勢體感擺設系統」,並與市面上三個擺設軟體比較擺設效率和SUS易用性的問卷分析本系統。
在擺設效率上,本系統與市面上擺設軟體比較效率後,較無明顯提升效率,但本系統經由3次操作後,能有效的應用在家具擺設上且提高使用者的擺設效率,且利用SUS易用性分析出本系統是偏向好的。另外,本研究也提出何種的手勢較於適合擺設功能。
Augment Reality (AR) and somatosensory devices are extensive applications and popularizing. They can apply to each research. AR recognizes the aspect. It has marker and markerless. Marker use specific marker to recognize. Markerless doesn’t use specific marker to recognize. In this study, it uses no marker to do AR application. In somatosensory devices, using Leap Motion detects the action of the hand. Furniture is controlled by the hand and using the camera which catching the reality view’s image. Leap Motion provides user to control visual furniture for gesture interaction on reality display screen. Therefore I will combine AR’s visual-reality integration and interaction of gesture somatosensory. Providing user can imitate furnishings in their home.
In this study, it uses no marker AR to combine gesture somatosensory devices which are used to furnishing. The gesture function control analyzes what gesture to be compared to suit this function on gesture survey. The analysis result makes a “Gesture Somatosensory Furnishing System” and compared with commercially available three software furnishings efficiency and SUS analysis of the system.
In decorating the efficiency, this system and decorate the software compare on market efficiency, compare have no obviously promote the efficiency, but this system through after 3 times operating, ability effective of the application is in decorating furniture and exaltation the user’s decoration efficiency. Using system usability scale (SUS) analyzes this system is good. In addition, this study also proposed gesture compared to what is suitable furnishings in function.
In this study, it uses no marker AR to combine gesture somatosensory devices which are used to furnishing. The gesture function control analyzes what gesture to be compared to suit this function on gesture survey. The analysis result makes a “Gesture Somatosensory Furnishing System” and compared with commercially available three software furnishings efficiency and SUS analysis of the system.
In decorating the efficiency, this system and decorate the software compare on market efficiency, compare have no obviously promote the efficiency, but this system through after 3 times operating, ability effective of the application is in decorating furniture and exaltation the user’s decoration efficiency. Using system usability scale (SUS) analyzes this system is good. In addition, this study also proposed gesture compared to what is suitable furnishings in function.
Subjects
無標記擴增實境
Leap Motion
手勢體感互動
家具擺設
Markerless augmented reality
Leap Motion
Gesture somatosensory interaction
Furnishing
Type
master thesis