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無脊椎動物肌肉模擬動畫技術之創作研究
Other Title
Creation Research of Simulation Invertebrate Muscle Animation
Date Issued
2023-09-11
Advisor
曾志峰
Abstract
在現今的影視產業中,為了讓創作的角色表演更加生動,肌肉模擬技術已廣泛應用。這項技術可以被應用在人體或脊椎動物上,讓角色的身體姿態更加生動。而身體結構與人類相差甚遠的無脊椎動物,其特性與動物肌肉十分相似,因此有機會運用肌肉模擬技術進行外觀上的變化。
本研究選擇蝴蝶幼蟲作為範例,並利用3D電腦繪圖方式製作蝴蝶幼蟲的模擬。通過這種方式,我們能夠展現蝴蝶幼蟲的肢體動態和習性表演,並更加深入地了解這種生物的動作特性。最終完成了一部短篇展示動畫,模擬鳳蝶幼蟲在自然環境中的身體動態。
這項研究的結果不僅為無脊椎動物的肌肉系統在動畫中的應用提供了新的思路和方法,同時也為動畫製作和特效設計的相關領域提供了有價值的參考和建議。
本研究選擇蝴蝶幼蟲作為範例,並利用3D電腦繪圖方式製作蝴蝶幼蟲的模擬。通過這種方式,我們能夠展現蝴蝶幼蟲的肢體動態和習性表演,並更加深入地了解這種生物的動作特性。最終完成了一部短篇展示動畫,模擬鳳蝶幼蟲在自然環境中的身體動態。
這項研究的結果不僅為無脊椎動物的肌肉系統在動畫中的應用提供了新的思路和方法,同時也為動畫製作和特效設計的相關領域提供了有價值的參考和建議。
In today's film and television industry, muscle simulation technology which can be applied to human or vertebrate animals has been widely used to make the performance of created characters more vivid.
Invertebrate which have a significantly different body structure from humans, share many similarities in terms of muscle characteristics. Therefore, there is an opportunity to apply muscle simulation technology to transform visual appearance.
Caterpillar is kind of invertebrate animal, has been chosen as an example in this research and been simulated with 3D computer graphics. Through this method, we are able to demonstrate the limb movements and behavioral performances of butterfly larva, gaining a deeper understanding of the locomotion characteristics of this species.
So, I create a short animation to simulate body dynamics of butterfly larva in nature environment to support the research of the thesis.
result of this research presents not only new insights and approaches for the application of muscle systems of invertebrate animals in animation, but also provides valuable references and recommendations for the field of animation production and visual effects.
Invertebrate which have a significantly different body structure from humans, share many similarities in terms of muscle characteristics. Therefore, there is an opportunity to apply muscle simulation technology to transform visual appearance.
Caterpillar is kind of invertebrate animal, has been chosen as an example in this research and been simulated with 3D computer graphics. Through this method, we are able to demonstrate the limb movements and behavioral performances of butterfly larva, gaining a deeper understanding of the locomotion characteristics of this species.
So, I create a short animation to simulate body dynamics of butterfly larva in nature environment to support the research of the thesis.
result of this research presents not only new insights and approaches for the application of muscle systems of invertebrate animals in animation, but also provides valuable references and recommendations for the field of animation production and visual effects.
Subjects
無脊椎動物
肌肉系統
3D動畫
invertebrate
muscle systems
3D animation
Type
master thesis