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  1. Home
  2. 資訊與流通學院
  3. 流通管理系
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  5. 奢侈品社群媒體行銷:消費者需要、義務、慾望、情緒之心理推敲可能性模型
 
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奢侈品社群媒體行銷:消費者需要、義務、慾望、情緒之心理推敲可能性模型

Other Title
Social Media Marketing for Luxury Goods: A Elaboration likelihood Model of Consumers' Needs, Obligations, Desires and Emotions
Date Issued
2028-08-14
Author(s)
游蕊瑜
流通管理系  
Advisor
林心慧
URI
https://www.airitilibrary.com/Publication/alDetailedMesh1?DocID=U0061-1208202316551700
https://nutcir-lib.nutc.edu.tw/handle/123456789/1175
Abstract
近年來,疫情漸漸趨緩,全球奢侈品市場正在面臨強勁反彈。而現今二手奢侈品平台的盛行,本研究以論證品質、圖片相關性、社會影響力高低的情境設計下,來擬訂行銷的方案是行銷業者及二手奢侈平台的重要課題。
本研究以推敲可能性(ELM)理論為主要的研究架構,並參照SOR的架構,探討(S)論證品質、圖片相關性、社會影響力(高/低),經認知、情緒(O)需要(地位、財務)、義務(社會參照、自我建構)、慾望(享樂、功利)、情緒(愉快、喚起、支配)對行為(R)社群媒體參與(社會聯想、社會連結)和社群顧客權益(價值、品牌、關係權益)。針對論證品質、圖片相關性、社會影響力共設計8組實驗情境,並完成蒐集340份有效問卷,使用多變量變異數分析(MANOVA)以及偏最小平方法-結構方程模式(PLS-SEM)分析結果。
經證實分析結果,歸納出主要面向,提供企業行銷策略參考:
一、 情境設計限制
本研究的情境設計為虛擬的二手奢侈品商店,並非真實實體店面,且經營時間極短,受測者也無法在短時間內了解該二手奢侈品平台,因此本研究未來進行類似實驗時,可以延長實驗時間,以及長時間經營培養出平常會購買二手奢侈品的消費者,以利後續用來做實驗的對象,以提高實驗的效果。
In recent years, as the pandemic gradually abates, the global luxury goods market is experiencing a strong rebound. Moreover, with the prevalence of second-hand luxury goods platforms, marketing strategies need to be formulated considering factors such as quality, relevance of images, and social influence, which pose significant challenges for marketers and second-hand luxury platforms.
This study examines Elaboration likelihood model(ELM) theory as the main research framework and referring to Stimulus-Organism-Response model, this study explores the impact of (S) argument quality, picture relevance, social influence (high/low), perceived, emotions (O) needs (status, finances), obligations (social references, self-construction), desires (enjoy, utilitarian) and emotions (pleasure, arousal, dominance) on behavioral (R) social media engagement (social associations, social bonding) and social customer engagement (value, brand, relationship equality). A total of 8 experimental scenarios were designed for evidence quality, picture relevance, and social influence, and 340 valid questionnaires were collected, and the results were analyzed using MANOVA and PLS-SEM.After confirming the results of the analysis, we have summarized the main directions to provide reference for corporate marketing strategies:
一、 Experimental designed Limitations:
The contextual design of this study is a virtual second-hand luxury store, which is not a real physical storefront and operates for a very short period of time, and the test subjects are not able to understand the second-hand luxury platform in a short period of time. Therefore, when this study conducts similar experiments in the future, it can extend the experimental time as well as cultivate the consumers who usually buy second-hand luxury goods by operating for a long period of time to be used as the subjects of the experiments later on to enhance the effect of the experiments.
Subjects
論證品質
圖片相關性
社會影響力
需要
義務
慾望
情緒
Argument quality
Picture relevance
Social influence
Needs
Obligations
Desires
Emotions
Type
master thesis

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